That doesn't mean there won't be new kinds of challenges. BBI (Blackbird Interactive) as a whole is pushing towards this cohesive suite of accessibility options that we are looking to provide to all of our games, as far as we can," Neale says.Įveryone is dedicated to making this the Homeworld experience the community is looking for, and with that, there's super-high expectations there. "Accessibility was one of the forefront conversations that kept coming up. There's also a full tab of accessibility options outside of the usual game settings, and while I didn't have too long to tinker with optional modifiers, I'm told it's something the team is taking seriously to ensure that everyone who wants can play Homeworld 3. It just hasn't been done." Building a game for everyoneĮven with the new modern control scheme - a classic option is also available - it can be a bit overwhelming, though the developers did note that the full game will include a tutorial. It's not like there's a couple of examples. "Ships maneuvering in 3D space around convex and concave polygonal objects has not been done. "It has been fraught with technical challenges," McGuire adds. "It was definitely one of our biggest, complex points to focus in on, and I think we've done a good job of identifying how to make it feel really immersive while also not losing the strategic components the player is meant to love." "We focused in on trying to push as far as we could to get the ship AI to feel smart and responsive when you are interacting with the environment while also keeping the strategy in the hands of the player," Neale says. Speaking with Kathryn Neale and Rory McGuire, associate game director and chief creative officer at Blackbird Interactive, respectively, it's clear the developers had to spend a long time improving the AI to the point that this was possible. It felt incredible to pull off, and I'm amazed at how well this system seems to work. Using the new cover system, I was able to weave groups of fighters around hulking chunks of debris, blocking the missiles and closing the gap to where the fighters' short-range weapons could fire. During the second mission I played, pirate cruisers used torrents of missiles to shred anything that charged at them. Homeworld 3 features a new intuitive cover system, where ships moved near objects of sufficient size - including asteroids, monolithic structures, and even the fresh wreckage of other ships - will use those objects as cover. Help Junon find peace with herself and discover the humor, beauty, and hope that lie even on life's bleakest days.Ships maneuvering in 3D space around convex and concave polygonal objects has not been done. When you're at rock bottom, there's nowhere to go but up. Use your understanding of Junon's trauma to change how she navigates the day, unlocking new dialogue options and healing broken relationships. Experience Junon's memories and piece together the story of her past, including the tragic secret that lies at its center. This is the most important day of Junon's life, and unless something changes, it might be her last. Things come to a head when she's called to the ER to find her estranged mother in critical condition. "At 36, Junon's life is in pieces: her career has stalled, she's emotionally numb, and her personal life is falling apart. With her mother in critical condition and her mind on the point of collapse, Junon must relive the past, alter the present, and embrace the future – or else her story will end in a wreck." Players follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life, navigating difficult conversations and piecing together where things went wrong. " The Wreck is a mature 3D visual novel about sisterhood, motherhood, grief, and survival.
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